What does it mean to invert the mouse. Who plays with mouse inversion? Removing extra files

Players who prefer inverted controls are on the order of 10%. This is not so much, but it is no longer considered someone's single whim.

Mouse inversion enabled will move the cursor across the screen from the perspective of the computer screen, not from yours. That is, if you pulled the mouse towards you, for the screen it will be the opposite - away from you. And your character in FPS will not look down, but up. The inversion can be carried out along the X and Y axes separately, or maybe both at once. All this can be configured and suffer at your pleasure.

There are several theories about where she came from and why people play with her. For me, as for an adherent of standard control, they will remain theories, but if at least one fan of inversion has reached this point in the text, write what drives you. We are all really interested.

Theory #1

The first version reminisces about those same house times when the first flight and space simulators began to appear. They had inversion control - you press the down arrow - the nose goes up, and vice versa. According to this principle, the steering wheels in aircraft are built. It is logical to assume that now such control is preferred by those who are used to it in some F-15s. It just remains unclear why the inversion, by analogy, was dragged to the mouse, although it was always responsible for the review and only for it?

Theory #2


Another version is about the control point. About why you hold your Dovahkiin to twirl them. After all, if you imagine that when you control your hand rests on the top or back of the Dragonborn, inversion along the Y axis will seem absolutely logical. In order for Dovakin to look down and pick up a table plate, you need to make an effort forward with your hand.

The standard control of Dovakin assumes that you control his eyeballs or cervical vertebrae. And here it's just a matter of taste and perception of 3D reality.

Total?

This is where we get to the heart of the matter. Mouse inversion is for those who are comfortable playing with mouse inversion. It's a matter of convenience and how the player thinks. No wonder the developers of most games offer to invert the axes in the settings.

Well, or is it some kind of conspiracy that is created so that we, the standard ones, puzzle over it. What do you think?

How to remove inversion?

Master's response:

Mouse inversion is a kind of working state when it works "in reverse". That is, we move the mouse to the right, and its cursor moves to the left, and vice versa. It would seem, what is it for? But in fact, this function is very convenient for fans of computer games, and also greatly simplifies the life of left-handed people while working at a computer. But what can we do if the inversion interferes with us? To remove it is a matter of a few minutes, you just need to determine the cause of its occurrence.

Let's go to the mouse settings. They will have an item for managing its inversion (enable / disable). Click the turn off button. In the same way, you can enable inversion by adjusting the X and Y axes (by moving the corresponding sliders to the right). Mouse inversion is very handy for gaming, but for normal use.

If the control panel and mouse settings do not contain anything like that, click "Start", then "Run" (or win + r) and enter regedit. Find the path HKEY_CURRENT_USER\Control Panel\Mouse and look at the SwapMouseButtons value. If 1 is indicated, then you need to change the value to 0, then the inversion will be disabled.

In the event of a sudden appearance of an inversion, the system can be rolled back to a point in time when there was no inversion.

You can try to remove the mouse through the dispatcher. After that, you need to clean the Ccleaner registry, or something stronger. Next, we restart the computer and connect / install the mouse again. Now it should work as if "from scratch", without inversion.

Download and reinstall the driver for our mouse. The problem can be caused by an elementary thing - if the mouse is wireless, then the battery could simply run out in it, which directly affects how it works. In this case, an unwanted inversion may occur. Just change the batteries and test the controller.

Go to start/settings/control panel. Select the mouse here and the "Buttons" tab. It is likely that there is a checkbox next to the “for left-handed” item. If so, put it next to "for the right-hander", then the inversion will disappear (or vice versa if you are left-handed). Some games contain a special feature to disable inversion. Let's go to the menu item for controlling the controller and select the invert button, and then disable it.

In the last article, we talked about which one is needed and this is the primary condition for a comfortable game. But equally important is the correct setting of the game parameters.

Proper settings are the key to a comfortable game! Now we will briefly review all the game settings and pay special attention to the graphics settings.

1. General settings

The Game tab contains general settings.

In the "Chat" section, you can enable message censorship so that asterisks are displayed instead of abusive words (recommended for children). Here you can also turn off spam, platoon invitations, friend requests and messages from those who are not in your contact list (friends). Personally, these messages got me, I turned off the chat altogether and enjoy the game

In the Random Battle Types section, you can turn off Encounter Battle and Assault. In these modes, the same maps are used as in random battles, but the location of bases and victory conditions have been changed. In the "Encounter Battle" mode, there is one common base and the team that captures it or destroys all opponents wins. In Assault mode, one team defends the base, the other defends. To win, the Defenders need to prevent the capture of the base and survive at least one member of the team. To win, the "Strikers" need to capture the base or destroy all opponents at any cost. Personally, I do not like these types of fights, but you can try them for a change, maybe they will suit your taste.

In the "Combat Interface" section, you can turn off the optics effect (green background in the sight) so that it does not spoil the picture, turn off the display of the machine that destroyed you (if it makes you nervous).

Be sure to check the boxes "Enable dynamic camera" and "Horizontal stabilization in the sniper scope" otherwise it is simply impossible to shoot on the move, the scope dangles in all directions!

I uncheck "Show vehicle markers on the scoreboard" and "Show combat effectiveness tapes" because I don't see the point in them, they only distract.

As for the minimap options (camera direction beam, SPG sector of fire and additional features), I turn them off because I use a minimap mod with advanced features, which I will tell you about in the next article. This is important, if you, like me, will use the minimap mod, then disable these options so that they are not duplicated, thereby reducing performance.

When the "Record battles" option is enabled, small files (replays) will be recorded in the "replays" folder, which is located in the game folder, which can then be viewed. This almost does not affect the performance of the game and you can easily share them with friends or upload them to the site "wotreplays.ru" so that other users can see how you bend over. But these are not video files, they can only be played by the game itself and stop working after exiting next patch. Therefore, if you want to post a video on YouTube or save the history of your victories for posterity, do not forget to digitize the best replays after hard fights using some kind of screen recording program (ShadowPlay, Bandicam, Fraps).

Well, by checking the last checkbox "Display distinguishing marks" you can measure the barrels with the players in the game. Stars or notches (from 1 to 3) received in battles for great service to the motherland will be displayed on the barrel of your tank

As soon as you switch to the "Graphics" tab, the screen settings are displayed.

If you just installed the game and it is still displayed in a window, and not in full screen, then check the "Full screen" box and click the "Apply" button. Only after that you need to select "Screen Resolution". If you have a liquid crystal (flat, TFT) monitor, then select the maximum resolution, and leave the frame rate at 60. If you still have a fucking box of a CRT (CRT) monitor on your desk, then a resolution of 1280x1024 at 85 Hz is usually suitable for it ( or 75 Hz). Click "Apply" and if everything is displayed normally (not stretched or flickering), then this is good. If you cannot find the resolution you need or the image turned out to be stretched, then try changing the "Aspect Ratio" as well.

In the Graphic Quality field, you can manually select low, medium, high, or maximum quality. This will install the appropriate set of settings, which we will talk about next. If you are not playing on a calculator (a very weak laptop), then make sure that the "3D Render Resolution" slider is set to 100% and uncheck "Dynamic change" otherwise the picture in the game will be blurry.

It is better not to enable the Vertical Sync option, as it negatively affects performance. This is only required in case of noticeable "frame tearing" and is applicable on powerful gaming PCs. The "Triple Buffering" setting is needed to improve the performance of the video card when "Vertical Sync" is enabled, but affects the performance of the processor that performs this buffering.

The Anti-aliasing option improves the picture, it becomes softer and more natural, but this significantly loads the video card and is designed for powerful gaming PCs. In this field, you can select different anti-aliasing modes from lighter (FXAA) to quite heavy (TSSAA-HQ).

"Field of View (FoV)" sets the location of the camera relative to your tank. That is the angle at which you will look at it. The default is set to 95 degrees and "Dynamic FoV" is disabled. No one really complains about these settings, so you can leave everything as it is. If you want to experiment, then you now know how it was, so that later you can return it to its place

The "Gamma" setting adjusts the brightness, but don't touch it in vain, it's better to reset your monitor settings to default, as the game is well calibrated.

"Color Filter" is a gourmet option that overlays a different background in the game, like effects in cameras. I tried, glamorous but useless...

Well, "Color blindness mode" is designed for people with vision problems.

On the same "Graphics" tab, if you click on the "Advanced" button, the graphics quality settings will be displayed.

At the very top, there are the “Recommended” button already familiar to us for automatically selecting the optimal parameters, the “Graphics Quality” field for setting a set of settings from low to maximum, the “3D Render Resolution” slider, which should be at 100% and the “Dynamic change” checkbox , which should not have a check mark.

As graphics quality increases, the frame rate per second (FPS) decreases. It is believed that a person sees 24 frames per second and for a smooth picture it is desirable that the game gives out at least 30 FPS. But from my own experience I can say that the normal dynamics in the game starts at 60 FPS.

What is the difference between low dynamics and high dynamics? With low dynamics, your tank drives like a Zhiguli (just stupid), although it can be like a BMW. I have felt this more than once and you will feel it if you follow my advice! Extras (majors) have powerful computers that even at high graphics settings give out decent FPS (100 or more). Therefore, they feel the dynamics in the game much better, the machine reacts subtly to all the fibers of the soul and they play more efficiently. And on a fast ST or LT without dynamics, it’s generally sad ... I’m not talking about supercomputers that are used in e-sports. That is what they are for - for dynamics.

The network game is not a single shooter and the victory over a live opponent is important in it, and not sluggish participation in a meat grinder with bots Then the game gives such a desired moral satisfaction after hard working days, and not frustration and a bottle of vodka Convinced, no? Then read on

I have a mid-range gaming PC and pulls the game at maximum graphics settings, giving out 40 FPS. On high settings, it averages 60 FPS. In the settings window, which I gave above, you can select the type of graphics "Standard" or "Improved". So, despite the fact that the hardware allows, I have long preferred to play on standard graphics, without any extra goodies.

Just like that, simple and angry, yes. But what a pleasure the game brings when you race on a bachata (or at least a pissatfour) at a speed of 100-150 FPS! And there is not a speck of dust in your eye, nor clouds of smoke and heaving earth from a T92 shell that fell nearby, nor the terrible grass drawn schoolchildren for ice cream by highly paid designers, no fog that prevents the T95 hatch from being aimed from 500 meters, no other nasty graphical innovations that turn BMWs into Zhiguli and interfere with effective play.

Many computers draw standard graphics much better, the FPS is many times higher and nothing prevents you from manually setting the available sliders to high settings, at which the picture turns out to be quite neat, clean and dynamic!

I also recommend turning off grass and effects in sniper mode (they are very annoying), foliage transparency (makes the game even cleaner and faster), tracks and effects from under the caterpillars (you never look at them at all). "Quality extra. effects "it is better not to set it above average or turn it off altogether, since they also interfere (for example, when a projectile bursts nearby from artillery). It is better to uncheck the “Dynamic change in the quality of effects” checkbox, there is no need for the graphics in the game to float.

In addition to the high dynamics and clarity of the picture, you will get some nice bonuses that you will notice during the game (for example, thanks to the transparency of the water, the bottom relief is clearly visible and where you can drive along it). Try it, ride for a while and you will notice that you have become more efficient. The main thing is not to rush forward on the wings of FPS

I don't promise anything, because I don't eat ties and caps. But if you still don't like the standard graphics, then just change the settings. The screenshot below shows the advanced graphics settings that provide the optimal quality / performance ratio for a medium-sized PC.

You can download a detailed description of the settings for improved graphics, how they affect image quality, what kind of load on the video card and processor you can in the "" section.

And yet, if the game needs to be restarted to apply the settings, a corresponding message will appear. In any case, I recommend restarting the game when making major changes to graphics settings.

When we get to the mods, there are still interesting opportunities to make the picture cleaner, and the sight more stable.

If, despite all the settings, your computer is sorely lacking in performance, consider installing a new level of GTX 1050 Ti or 1060.

MSI GTX 1050 Ti graphics card

Here is a screenshot of the settings in the Sound tab.

Everything seems to be clear here, so I will add only a little personal experience.

I turn off the music right away, it interferes with the game no less than improved graphics

If you do not use a microphone in team fights, then turn off voice communication by unchecking the only checkbox. Turn it on if needed. Communication works on the principle of a walkie-talkie - you pressed the microphone activation button (Q), said, let go and listen to others. The one who holds the button for a long time clogs the air with noise from his microphone (computer, apartment).

Headphones A4Tech Bloody G430

The microphone must be connected before starting the game. If the microphone is not always on, then after connecting it, it is better to restart the computer, otherwise it may not work or work poorly. First check through the test service in Skype that the microphone is working properly, you can hear well and there is no strong background. If necessary, increase (or decrease) the microphone sensitivity in the system settings (in Windows 7: Control Panel\Hardware and Sound\Manage audio devices\Recording).

Then start the game, enable voice communication and select your microphone in the appropriate field. The Player Voice Volume setting affects how you hear others. The default “Microphone sensitivity” should be enough, starting from level 70 your voice can start to repeat and cause discomfort to other players, do not overdo it with this parameter and ask your comrades not “How can you hear me?”, But “Is it too loud?” ? I usually reduce the "general volume level of the environment during a conversation" to 50, this muffles all the sounds of the game at the moment when your comrade is talking to you and you do not have to ask him again.

Well, the last, but not the newest feature is the national voice acting. I usually leave the standard one, because who knows his mother what the crew of a Chinese tank is babbling there. But it's worth a try, the thing is picky

And yet, there is some other “Start Test” button, which I just noticed. Try it, tell me later in the comments

In the mods, we will also set the sound to the light bulb, this is the song!

With the settings on the "Management" tab, it's even easier.

But I will still give you a few tips. I recommend reducing the sensitivity of the sniper scope and increasing the sensitivity of the artillery. Expose it approximately as in my screenshot. This will give you better aiming accuracy when you are in a tank, because at high sensitivity, especially at medium and long distances, it is difficult to aim enemies, the sight moves too fast. And when you are on artillery, on the contrary, you are tormented by dragging the sight back and forth across the whole map with low sensitivity, and the rug is erased ...

Mouse A4Tech XL-740K

Do not even think about turning on any inversion, only plums will go

And one more piece of advice. If you have a mouse with additional buttons, then you can assign a specific consumable cell to one of them. In cells 1-3, the types of shells are switched and it is unnecessary to touch them. But in cells 4-6 there can be manually activated consumables. For example, I set a fire extinguisher in the first cell, which corresponds to the 4 key on the keyboard. Instead of key 4, I have long ago assigned a side button on the mouse in the game settings. This allows you to quickly put out the fire in the event of a fire, and not look for the right button on the keyboard until the ammunition explodes. In addition, if there is an increased risk of fire, for example, an AMX 1390 drove into your stern and is glad that he got to the soft one, then it won’t hurt to click at this time side mouse button for prevention! Works like an automatic fire extinguisher, but costs 7 times less

In the next article about mods, I will tell you how to assign multiple keys to one action and shoot more accurately! Yes, and if you screw up with the control settings, then there is a button "Default"

Go to the Target tab.

Well, there is nothing to say at all. You can adjust the size and shape of the sight, which I once tried. But the default settings are close to optimal, except to make the size bigger. Yes, and somewhere else a sight with an indication is selected. You point at the VLD (upper frontal part) of the enemy - it becomes red, you point at the NLD (you can guess) - green. In general, it makes it clear whether your projectile can penetrate armor in this place. Red - no, green - yes.

But don't bother with it, because in the article about mods we will install a more convenient sight with the correct indication, taking into account the angle of entry of the projectile!

Well, I just have to say that on this tab there are two more pads (pun turned out) for setting up separately an arcade (from the 3rd person) and a sniper scope (in optics).

Here you can customize the various icons above the tanks.

I somehow made the optimal settings for myself and they were saved, since now most of the settings (except for graphics and sound, in my opinion) are stored on the server and are pulled from it again, even if the game is completely reinstalled.

There are also pads for customizing markers for allies, enemies, and destroyed vehicles. For allies, they are the same for me there, and for the destroyed ones, only the vehicle model for reference, the rest is disabled so as not to interfere on the screen.

I honestly tell you everything, but still I hope that you install the right mods and you don’t have to manually configure anything here

8. Remove unnecessary files

And finally, some more useful information. You can significantly reduce the amount of disk space your game takes up by deleting all files from the Updates folder.

This folder contains temporary files that are downloaded during game updates. The developers themselves confirmed that these files are absolutely unnecessary and can be safely removed. This is especially true for SSD drives that are small in size. For example, this folder occupied 13.4 GB for me! Why was she sentenced to destruction without the right to restore

A-Data Ultimate SU650 120GB Hard Drive

9. Conclusion

Summing up, I want to say the following. If you want to win, forget about special effects and set up the game with high quality! After all, defeats do not bring any pleasure, but only irritate and leave a feeling of dissatisfaction!

10. Links

Below you can download a detailed description of all screen and graphics settings, how they affect image quality, processor and video card performance, with recommendations for choosing the right parameters.

Headphones A4Tech Bloody G430
Keyboard A4Tech Bloody B254
Mouse A4Tech Bloody A90

1. Linear transformation of a complex variable

can be presented in the form

and defines such a transformation in the plane of this variable, which is reduced to its rotation by an angle a, similar to a transformation with a similarity coefficient and parallel transfer to a vector represented by a complex number

The general fractional-linear transformation can be represented by the formula

From this it follows that the general circular transformation of the plane is reduced to motion and to the transformation expressed by the formula

where a is a real number.

Let's make a mirror reflection about the real axis and consider the transformation

which is called inversion.

The circle expressed by the equation

is called the circle of inversion, and its center is called the center of inversion. Putting the inversion center at the origin for simplicity, we get a simpler formula

from which it is easy to see that the points corresponding to the inversion lie on the same straight line emanating from the center of the inversion, and if one of them lies inside, then the other is outside the inversion circle, and their distances from the center are related so that

A point located on the circle of inversion goes into itself. The center of inversion does not have a corresponding point, but for generality it is said that it passes into an infinitely distant point of the plane.

Any circle can be defined by the equation

where are real, complex conjugate numbers. The circle degenerates into a straight line at After the replacement

equation (3) takes the form

Thus, in inversion, a circle is transformed into a circle if it does not pass through the center of inversion, and into a straight line if it passes through it, while the line is transformed into a circle passing through the center of inversion.

Differentiating (1), we obtain

We have obtained the relation between the linear elements of the plane before and after the inversion

2. The real and imaginary parts of a number that are the rectangular coordinates of a point can be considered as curvilinear coordinates for an inverted point. The rectangular coordinates of the latter are expressed in terms of x and y using the formulas

directly following from (2).

To clarify the nature of the coordinate network, we note that lines that were straight before the transformation will, generally speaking, go into circles passing through the origin, and only straight lines will remain straight and go into themselves. On the other hand, it follows from the conformality of the transformation that the circles are orthogonal to the line and the circles to the line. Thus, the coordinate network consists of two families of circles tangent at one point to two mutually perpendicular directions. Each of these families is called a parabolic pencil of circles (Fig. 47),

and the bundles are conjugated with each other. The network formed by these bundles will be called the network of circles of the first kind.

From (4) it follows that the linear element of the plane, referred to the curvilinear coordinates, which we will call the circular coordinates of the first kind, has the form

3. Returning to the general case of inversion at and making an additional parallel shift by the vector corresponding to the complex number

we get a transformation expressed by the formula

With this transformation, the origin, coordinates and the infinitely distant point will go to points with affixes

and the pencil of lines passing through the origin, into an elliptic pencil of circles, i.e., into the set of such circles that pass through these points.

The family of circles centered at the origin will pass under the same transformation into a hyperbolic pencil conjugate to the indicated elliptic one, i.e., into a set of circles that intersect at right angles all the circles of the given elliptic pencil. The network formed by both of these bundles, we will call the network of circles of the second kind (Fig. 48).